D&D 5e: Goal Based Experience

I tweaked this image using GIMP. You can find the original at
In my inaugural article, I talk about the new goal based experience system I am going to try out in my next D&D campaign. The system is designed to encourage players to actively shape how their character interacts with the world. If I've designed the system well, then a character built for social interaction should be able to level on par with their combat focused compatriot, without ever having to lift a weapon.